Make sure none of your units have Long Distance/Wave attacks else they will kill the Mooths and the R.Osts will spawn. Spam all units now and watch as you emerge victorious. If the R.Osts did not spawn, then you have cheesed this stage successfully, if they did, force close and restart. If you aren't sure how many enemies are behind the base, then keep spamming your 4 units and wait for the base to hit 342,000 health. Be sure however that there are at least 6 Mooths behind the base, else once the base hits 342,000 health the R.Osts will spawn. Continue to spam the 4 units once your army starts hitting the base and spam your attackers to make the base go down faster. Due to the Mooths being outranged by Cameraman, they should stack up behind the base, clogging the enemy limit while Cameraman slowly makes it to the base. Due to the buffs the Mooths have, your army should advance slowly due to Cameraman Cat's knockbacks and slow movement speed. The Mongol warriors - mostly men but also sometimes women, too - were, then, already proficient at using battle axes, lances (often hooked to pull enemy riders from their mounts), spears, daggers, long knives, and sometimes swords which were typically short, light, and with a single cutting edge. Start spamming Cameraman and your meatshields from the start. Wave Attacks, Long Distance, Surge Attacks etc.) Ramen Cat is a good choice here. Lineup: Cameraman Cat, 3 meatshields, any attackers with no piercing attacks (e.g. You should have stacked AT LEAST 2 Bahamuts by the time you reach the base, however, 4 or more is highly recommended. Lineup: Crazed Macho Cat (20), Crazed Wall Cat (20), Eraser Cat (20+20), Macho Legs Cat (20+20), Crazed UFO Cat (20), Crazed Sexy Legs Cat (20), Crazed Dragon Cat (20), King Dragon Cat (20+20), Valkyrie Cat (20) and Bahamut Cat (20).īegin the battle, turn off Cat CPU, increase money capacity and spawn a Bahamut Cat, when player comes to a suitable place, start spaming Crazed Cat and Crazed Wall Cat and turn on Cat CPU, fire Cat Cannon in needed situation. This can be done by allowing a low-damaging stalling unit to hit the castle while the Mooths start spawning behind the castle, thus hogging enemy limit, If enough Mooths are behind the enemy base and can not be hit, the ostriches can NOT spawn due to the max amount of enemies. 1 Squire Rel (100%) spawns as the boss.100 Mooths spawn after 0 seconds 0f, delay 1~6 seconds 30f~180f.Infinite Squire Rels (1,600%) spawn after 0 seconds 0f, delay 1~6 seconds 30f~180f.
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